I worked within the environments department on this show as an environment and hard surface modeler.
My contributions included the woods (beginning of reel above) where a mixture of terrain and rock modeling with tree and associated dressing were used for the shot. Thranduil's realm was mainly terrain and rock sculpting into the columns. Sluice Gates where hard surface modeled and environment rocks blended in to this and surrounding neighbouring builds.
The biggest job was Laketown however, that required a colleague and I to quality control check all the buildings ready for FX demolition and shaders. This was a challenging but very rewarding process in workflow creation and management. This shows one of the many assets I modeled at 00:23 off lidar and reference.
Dol Guldur Castle I worked on all the surrounding terrain and cliff creation using a variety of techniques.
Overall a very busy show!

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