Proj2
3D WEB – INTERACTIVE ARCHITECTURE
DUE: FRIDAY 22 SEPT
ASSESSMENT WEIGHTING: 30%
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PROJECT OUTLINE
TIMETABLE: 18 Aug – 22 Sept (5 Weeks incl. mid-term break)
DIGITAL DESIGN ISSUES: Movement | Interactivity | Visualization | 3D navigation
DIGITAL DESIGN CHALLENGE: User-based Interactive Space
ARCHITECTS: Le Corbusier | Ludwig Mies van der Rohe | Tadao Ando | Peter Zumthor | Mario Botta
PRECEDENT DESIGNERS: visit the upgrade site and pick a designers ideas to expand…
SOFTWARE: Photoshop | Unreal
TECHNIQUES: Movers | Transporters | User-based triggers | Physics Volumes
OUTPUTS: Unreal Map on server and R drive linked to 2 other students’ maps using transporters.
PREMISE: Through any user interface it is possible to track movement of cursor, keyboard, eyes, physical body position and even the virtual character you become. These position changes and directions can be linked to objects, surfaces and materiality, so movement and interaction with the space changes the space itself and objects within. The web is no longer restricted to a 2D interface, but offers users the added benefits of 3D visualization, opening doors to complex form manipulation and interaction. How can we navigate and interact successfully in these spaces? How can we manipulate the users perception to convey ideas and information?
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PROCEDURE
1. Choose a piece of Architecture from one of the Architects listed above as a starting point. Document on the Blog with images.
(hint: minimalist Architecture might be easier to model due to simplification of curves and absense of detail)
2. Choose an interaction designer from the “upgrade site” under the precedents above and intensely research into their work (you can choose your own, but please check with your tutor beforehand). You will take their ideas of interaction, exhibition and spatial manipulation and modify the piece of architecture in step 1 in response to this. Document your research on the Blog also.
3. Draft an initial plan of how you will manipulate certain architectural elements of the building in response to these design ideas. Write a design brief of how you might take these ideas and incorporate them into an interactive space, so the architecture transforms from a static representation into a more interactive moving sculpture based on the users interactions.
4. Develop opportunities presented to you by the absense of gravity, use of teleporters, warpzones, customizing textures and/or physics volumes. Remember this project is all about taking static architecture and transforming it with ideas of an interaction designer; morphing web navigation with 3D design. Also consider the shift from a “gaming” environment to one of an interactive web-space with associated aesthetic.
5. Complete the following tutorials:
Basics of Unreal
- Tutorial list – reference
- Intro to UnrealEd - reference
- Shortcut and Cheat keys - reference
- Example Maps - reference
- Creating a first level (video)
- BSP Brushes or video
- Static Meshes
- Movers
- LightingBasics or video
- MaterialTutorial or video
- Terrain – if necessary for your design
- Volumes – if necessary for your design
- Karma – if necessary for your design
Matinee
- MatineeTutorial or video
- MatineeExample
- SampleMatineeTips
Transporters etc
- LevelTransitions or video
- Warpzones
NOTE: all video tutorials and resources are on the P drive: P:\UT2004\tutorials
5. Link your project with 2 of your classmates as specifided through email, therefore creating a class “network” of maps linked through teleporters. Your map now becomes a “browser window” through which you can hyperlink to other people spaces. The VUW gaming server will help to facilitate this collaboration. Done!
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ASSESSMENT CRITERIA
• Experimentation, creativity and the expression of a clear design brief
• Composition, experimentation and overall aesthetic quality of your space
• Success in creation of a non-static, interactive, user-informed architecture
• Extent of effective transformation from concept to final design and class participation/ integration
• Ability to utilize computing technology to produce an interactive 3D experience/ space
• Quality of craft in computer models and presentation of project work