Jun 12

We had the opening of the Doodle Bar/ cafe downstairs the other night. Everyone put in a sterling effort to get everything up and running for squint and it was a fun night for all!

The general idea is everyone can draw everywhere (doodle). It’s open to all, and can be booked for events including film viewing. We also do a killer coffee for those connoisseurs amongst you; as a good one is hard to find in London.

Aug 18

This is something a friend sent through. Interesting spin on time, but through dance. Be nice if it was a unique dance for each time zone, but that does sound like a tremendous amount of work!

Aug 23

Examples of student work from 3rd and final project DMDN201. Utilising processing (www.processing.org) students were able to take a live camera feed and use movement/ interaction within the space in order to change the projection. Students responded to creating a persona with architectural elements, in this case a blank wall that responded in certain ways towards inhabitation.

This project was a continuation of similiar processing examples driven off mouse inputs, and was a result of research into how to utilise processing in order to change projections in real time using a number of open source software and 3rd party plugins.

Examples using mouseXY instead of camera inputs:
Pip Tanner
Michael Gunn
Ezra Keddell

Coordinater: James Shaw
Tutor: Matt Fraser and James Jordan
Tech Help: Dan DeWaal

AIMS & APPROACH

Dynamic Web Design is a radical step in the fusion of programming and design. This Dynamic Web course offers students the opportunity to explore their own ‘research’ methods for developing unique interactive experiences through the manipulation of open source software.

Can software respond to environmental changes such as temperature, oxygen, and light? Can animations be made to change with user input while drawing information from an online database or from a human heartbeat? How do you develop your own unique identity through creating your own personal software program?

These and other investigative experiments using principles of open sourcing, global collaboration and unique programming combinations encompass the field of responsive visual forms designed to communicate and engage the new global audience.

Aug 21

Real-Time Immersive Design Collaboration: Conceptualising, Prototyping and Experiencing Design Ideas.

Ralph JOHNS & James SHAW
School of Design,
Victoria University of Wellington,
New Zealand
ralph.johns@vuw.ac.nz
james.shaw@vuw.ac.nz

MOVIES:

Bonnie Robin
Richard Herries
Simon Stantiall

ABSTRACT:

This paper discusses a collaborative trans-disciplinary virtual design studio project in which students designed in teams immersed within a real-time gaming environment. Students of Landscape Architecture, Interior Architecture, and Industrial Design participated in the project at the School of Design, Victoria University of Wellington, New Zealand which investigated the effects of real-time immersion on the initial stages of a collaborative design process. In particular, the project explored how real-time immersion affects concept generation, design team collaboration, and peer critique.

Teams of four individuals generated design concepts working solely within an immersive first-person environment – a modification (Garry’s Mod 8.3a) of the Half-Life 2 gaming engine. The ability to control and interact with a wide range of in-game objects in Garry’s Mod allowed design students to visually create, prototype and experience spatial and formal scenarios in real-time. Multi-player technology enabled the design team to be virtually present at the site of construction and to design while actively building.

Students were able to make on-the-fly design decisions in response to work by other team members; when objects were picked up, dropped, rolled, floated and connected together they could immediately see and experience the result of their design actions and respond accordingly. Team members could interact on-line with each other to cooperatively construct a design in which each team member’s decisions became integrated with their peers work in real-time. Design issues such as response to site, composition and conceptual design were interrogated and critiqued within the virtual studio environment resulting in high levels of collaborative design debate, negotiation and interaction.

It was found that the virtual environment enabled rapid prototyping and testing of design iterations which extended the creative conceptual design possibilities put forward by team members. In addition, through first-person immersion and interaction with design ideas from the beginning of the process students were able to design the experience not just the form.

KEYWORDS: collaborative design; virtual teams; real-time gaming engine;

LINK to full pdf (www.jamesshaw.co.nz/downloads/jodr_ralph_johns_james_shaw.pdf)

May 04

This was part of a marketing campaign for Sphera Optical Networks, New York, United States. During my time in New York I was employed under Sphera as a Marketing Consultant making all marketing material through Photoshop and designing an intranet interface for their internal use.

May 03

This site was redesigned as part of a rebranding between 2 companies Ecubed and Building Workshop. Working on an existing Mambo backend this site was re-skinned to reflect the Branding as outlined here…

Because of it’s underlying PHP structure it is easy for the company to update through any browser with limited knowledge of web interfaces. The look is corporate, clean and professional with basic navigation structures.

All sitework, css manipulation, Photoshop design and composition done by James Shaw.

www.e3bw.co.nz

May 03

This work was part of a conceptual design process for Tasman Studios Ltd, Wellington, NZ looking at different web design solutions for the client, Karaka Pots Ltd.

Concept drawings above built using Photoshop and navigation concepts presented through PowerPoint by James Shaw. Developed design and site build completed by Tasman Studios Ltd.

May 03

This site was designed with a minimal style with a simple clean interface. Navigation is through a scrolling set of icons to the right from which different projects are unfolded.

Designed and Built with Flash, Dreamweaver and Photoshop by James Shaw

www.benninghoff.co.nz

Apr 27

Designed as a contact point for Mountain Bikers visiting Wellington. Has various modes of establishing communication between riders, local trails, news etc.

Designed & constructed by James Shaw in Dreamweaver.

www.mountainbike.co.nz/clubs/wellington

Apr 27

Designed as part of research for DESN206 Design and the Internet. Exploring efficient modes of space manipulation
both externally (model shown) and internally through users interaction.

Designed & constructed by James Shaw in Axeledge.

www.jamesshaw.co.nz/websites/putty/putty.htm