Real-Time Immersive Design Collaboration: Conceptualising, Prototyping and Experiencing Design Ideas.
Ralph JOHNS & James SHAW
School of Design,
Victoria University of Wellington,
New Zealand
ralph.johns@vuw.ac.nz
james.shaw@vuw.ac.nz
MOVIES:
Bonnie Robin
Richard Herries
Simon Stantiall
ABSTRACT:
This paper discusses a collaborative trans-disciplinary virtual design studio project in which students designed in teams immersed within a real-time gaming environment. Students of Landscape Architecture, Interior Architecture, and Industrial Design participated in the project at the School of Design, Victoria University of Wellington, New Zealand which investigated the effects of real-time immersion on the initial stages of a collaborative design process. In particular, the project explored how real-time immersion affects concept generation, design team collaboration, and peer critique.
Teams of four individuals generated design concepts working solely within an immersive first-person environment – a modification (Garry’s Mod 8.3a) of the Half-Life 2 gaming engine. The ability to control and interact with a wide range of in-game objects in Garry’s Mod allowed design students to visually create, prototype and experience spatial and formal scenarios in real-time. Multi-player technology enabled the design team to be virtually present at the site of construction and to design while actively building.
Students were able to make on-the-fly design decisions in response to work by other team members; when objects were picked up, dropped, rolled, floated and connected together they could immediately see and experience the result of their design actions and respond accordingly. Team members could interact on-line with each other to cooperatively construct a design in which each team member’s decisions became integrated with their peers work in real-time. Design issues such as response to site, composition and conceptual design were interrogated and critiqued within the virtual studio environment resulting in high levels of collaborative design debate, negotiation and interaction.
It was found that the virtual environment enabled rapid prototyping and testing of design iterations which extended the creative conceptual design possibilities put forward by team members. In addition, through first-person immersion and interaction with design ideas from the beginning of the process students were able to design the experience not just the form.
KEYWORDS: collaborative design; virtual teams; real-time gaming engine;
LINK to full pdf (www.jamesshaw.co.nz/downloads/jodr_ralph_johns_james_shaw.pdf)